8. März Die Bevölkerungszahlen in Tom Clancy's The Division sind enorm gefallen und damit ihr in Manhattan überlebt, haben wir in unserem Guide. Apr. Dieser Division-Tipp kommt von unserem Leser Rata: Dadurch, dass Phoenix- Credits an den Division-Account gebunden sind, tägliche und. The Division Cheats und Tipps: Aufklärungsdaten: So findet ihr alle Sammelobjekte, Ausrüstung verbessern: So funktioniert der und 41 weitere Themen.
When you need to switch from cover fast you can aim your screen towards the cover and hold the A button. This lets you beeline for the cover and minimizes the time you are exposed to enemy fire.
If you are in a group, one person can use a LMG to suppress the enemy in their cover. This allows you to move up and flank them, attacking them at their sides.
When an enemy is suppressed they cannot peak above the cover and fire back allowing people to move around without fear of being shot at as long as some is still shooting in the enemy's cover.
If an enemy lobs a grenade in your direction, or you're suppressed by heavy fire, you can double-tap the Cover button to perform a dodge-roll to quickly evade incoming damage.
This is particularly useful when moving across open spaces between cover. Keep in mind though that, due to the fact you you have to press the Cover-button.
You will automaticaly go towards a cover if you are close enough making it annoying for directing where you want to go.
In the general open world not the Dark Zone , the weapons you see dropped will be different from those that your squad members find.
Not only is the loot instanced, but each weapon has a randomly rolled set of stats and attributes. Use these tips to quickly increase your XP and DZ level.
Unfortunately, TCTD doesn't have "get-rich-quick" exploits that will allow you to level up quickly.
However, there's a ton of opportunities to earn additional XP here and there, in addition to playing story and side missions. Here are some example activities to keep an eye out for while playing or re-playing the game:.
The more you do, the more XP you'll earn. You can earn bonus XP by replaying missions on higher difficulty as well, so consider running each mission at least twice.
Your Dark Zone ranking will allow you access to better weapons, gear and resources both at vendors and when crafting.
You can increase your DZ rank by killing enemies and other rouge players , locating loot crates and completing objectives. There are several ways to score better loot once you reach a higher level in The Division, but here are some pointers for scoring good gear early on.
A few blocks south of your Base of Operations, near the corner of 8th and 24th is an alleyway between rows of apartment buildings.
Make your way to the end of the alley and enter the contaminated building marked with yellow hazard signs and sheeting.
This is also an encounter location, but more importantly each floor has rooms full of customization gear hats, jackets, etc.
There is also a lockpick door on the bottom floor containing a loot chest and some item packs. After you've completed the available story missions for the first time, you can opt to replay them again on a higher difficulty.
This results in more valuable mission rewards typically a blue item or weapon, as opposed to the green one you'd receive for playing on Normal , and enemies that are more likely to drop better items.
Enemies will be more plentiful, deal more damage and have much greater HP than on normal. However, the end-mission "boss" will also drop a high-value item.
To change a missions difficult, approach the starting area and enter the Mission Replay menu by pressing the Interaction button pictured above.
While exploring the world and doing missions, players will occasionally come across a locked door that can only be opened with a lockpick. These rooms often have substantially better loot than players would regularly find out in the street.
Lock picks are dropped randomly by vanquished enemies, and can also be found in the loot satchels that are scattered around the map.
If you're unsure whether or not you have any lockpicks, check the Pouches tab of your Inventory.
Bugs for some skills have been fixed Pulse has been nerfed to balance it with new NPC health Some skills have been adjusted in power Some skills have new functionality Turrets are getting more health Sticky Bomb and Seeker Mine will now effectively deal more damage against lower health enemies Ballistic Shield and Mobile Cover have had their bugs fixed.
They also have increased health and they will survive longer since enemies deal less damage. Support Station now has more health and does increased healing.
Solo players will be able to revive themselves using this ability. Recovery Link can now be used to revive dead players disabled in the Dark Zone and its healing has been increased.
If you are playing solo it will automatically trigger when you are about to die. Three new buffs have been added which improve your weapon RPM, reload speed, and weapon stability for 12 seconds.
Consumable Changes Incendiary ammo: Both ammo types convert some of their damage to fire or blast damage which can be mitigated with Exotic Damage Resilience.
Hamish Bode — Community Developer Guest: Announcement The changes to 1. Some details about 1. We have 3 goals here 1 an even transition between difficulty level 2 relevant rewards for your difficulty level 3 we want to help solo players enjoy the end game.
NPC scaling In the past the game would assume that everyone is playing in a party of 4 and enemies would have increased health and damage.
This would mean that a solo player and a team of 4 would be fighting enemies with the same amount of health and damage.
This is being changed in 1. You can set your entire game world to level 30 and enemies will drop level 30 quality loot. When you choose the world level it changes: All enemies have a chance to drop the best gear Gear Sets will drop at the same level as high-end gear within a bracket.
For example, in Tier 1 you will be able to get high-end and Gear Set items. The highest item level Gear Set items in the game will be and there will no longer be Gear Score items in the game.
All existing Gear Score items will be scaled down: High-end items may also be buffed this is not entirely clear Dark Zone There will be no changes to Dark Zone mechanics in 1.
Plans have not been shared for: Weapon Talents Named Weapons — may not make it into 1. Notice the Power Gap between optimized and non-optimized players.
How the Proposed Changes would affect time to kill The 1. When compared to 1. The new World Bracket feature.
Selecting your World Scaling Bracket. If you are a really good player and you know how to optimize your gear then you should be more powerful, but not 10x more powerful — this needs to be fixed.
Hamish Bode — community developer Guest: Yannick Banchereau — community developer Guest: Of all Gear Sets currently in the game, which ones do you think are the most mechanically interesting, regardless of their actual power and stats?
Hamish Bode — Community Manager Guest: The Dark Zone is going to be entirely different, so PVP balance cannot be done until changes are made.
Balance and performance are both being worked on simultaneously. Elite Task Force invitation to massive headquarters to help improve the game We are in the process of privately contacting everyone today; we have already contacted some but have not yet contacted others.
Yannick Announcement Update 1. We need to work our issues out before we release new content, this is the reason we are pushing back the Survival update.
These will not just be tweaks; in some cases, this may include redesigns of entire features. Bugs We want to fix all of the small annoying things such as: When you heal and there was a small delay so you died When you put out your smart cover and your friend accidentally destroyed it Performance issues such as XBOX stuttering Balancing NPC Scaling Loot — making it rewarding and scale properly A complete overhaul of the difficulty scaling in the endgame Quality of Life improvements This is just a small list of the things we will be tackling in the 1.
If we have not fixed all of the issues, then they will still remain the focus of the next updates. Community Opportunity Tomorrow we will have an article on our website sharing our plans to include community members in assist us with update 1.
We will take submissions from the community for people who want to come here to Massive in Malmo, Sweden. All expenses will be paid. There is no barrier to entry — this is not a marketing opportunity — this is not limited to popular youtubers, podcasters, etc.
Confirm that you are 18 years of age Confirm that you can travel Confirm that you are aware this is in Sweden Share your views on the current State of the Game Why you think you would be a good candidate There is a very short time limit on the submissions — we will be bringing people here starting Monday so you need to have your submissions in this weekend.
These topics could be related to bugs, balance, general experience, etc. We are starting off this new forum section with the following topic: What are the top 10 most annoying bugs for you in the game right now?
Rifle included in update 1. I legitimately do not know. Do you have any info on the Dark Zone? All of our changes in 1.
Are you improving loot in 1. Are you nerfing Smart Cover? All of the skills are on the table for changes — everything in the endgame is relevant.
August 18, Host: No fixes, updates, or patches today. The next coming weeks are going to be very interesting. Expect more information next week.
The Big Issues with the Game There are major problems with the game right now — we understand. The big issues require big fixes and this will take time.
We agree that the meta is currently not fun. XBOX Stutter and general performance issues this is very high on our priority list. Reclaimer getting ability locked in the Dark Zone is not fun, explosive stagger is too good.
NPC Scaling endgame level scaling works great, above this is not very good. You are currently not rewarded for the investment you put in your gear.
Adding health and adding damage is not the correct way to increase difficulty and we need to get this right. Underground Scaling there is something off here, Hard is too easy, Challenge is too hard, the loot is not properly rewarding for the difficulty.
The gear sets that drop are not the ones that people want. This should not be the case. Gear Scaling To do Challenge difficulty you really need the gear from Challenge difficulty and to do Heroic difficulty you really need the gear from Heroic difficulty.
When you are stuck in Hard mode trying to gear for Challenge mode you are not earning gear that will help you. Scavenging it does not make sense right now, Nomad does not make sense right now.
It only works while you are leveling up but fails to work end game. Skills bugging out these really need to be fixed.
Heal Delay Weapons they should all be usable, maybe not in terms of damage but in terms of utility. Solo Players — All of these negative things affect solo players more than groups.
Weapon skins should not take up stash space and that would improve this problem. Vendor Buyback accidentally selling something to a vendor is frustrating.
Locking gear to prevent deletion accidental deletion is very frustrating too. Vanity Item Caps cannot collect all the vanity items cosmetic gear We will have information in the coming weeks on how we will address all of these issues.
Player Statistics The following charts have been created based on data provided in this State of the Game. The ability to re-customize the appearance of your character Hey, this is something that we have noted and the team has taken into consideration.
While I don't have any specific update at this time, I will gladly follow up with the team and see where we are with any possible options.
Lack of developer transparency, communication, and feedback reception Hey all. Let me start with saying this, we hear you all loud and clear. Sometimes, we don't have as much of a forum presence as we should, myself included, but that doesn't mean we aren't reading and forwarding these threads on.
All feedback taken here gets sent to the appropriate team and we consider it when prioritizing fixes and updates. That said, this is solid feedback that can be forwarded along to the team.
Fixed a bug where players could initiate 1 Phase Operations in Heroic difficulty by pressing a combination of buttons on their input device.
Rewards from Underground Operation Directives will now also include all gear sets from Updates 1. Rewards from Underground Sealed Caches will now include all weapon types as well as all Underground and Update 1.
Named NPCs in the Underground now have increased drop rates across all difficulties and doing multiple phase operations will give you a better chance at higher quality gear.
The PS4 update is still set for August 2. Battle Rifle is a semi-automatic MDR, but it is still not ready for release. We are aware of XBOX lag and framerate drops and these issues are not completely on our side so we need to work with our partners to find out what is happening there.
Healing lag delay is still an issue we are working on. It is a tricky issue because it has to do with server-client architecture and it is not an easy fix.
We do not have a release date for the 1. Bug Fixes and Updates The blue division tech bug has been fixed. Now high end division tech drops from crates instead.
AlphaBridge gloves have been fixed and you will be paid back your resources if you recalibrated the bugged version of them.
The DeadEYE fix will be coming soon tomorrow ; we do not consider it an exploit for now. We are aware of Brutal stacking, and we have fixed this. The side missions are fixed today.
Getting in and out of the Underground is being worked on. The Underground ladders are also being worked on.
It seems too powerful.